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Author: Alexander G. (Administrator)
Date: 12.17.2015 08:45 PM
Development Period
11.2014 - 11.2014
Simple 3D Platforms with Physics
This article has been published for the first time on 12.6.2014: GM-D

In preparation for a game Project in group at college, I’ve created this small basic engine for a 3D platformer with physic elements.
Objects can be moved around and collide correctly and elastically.


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Tags - 3D, game, engine, physics
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Author: Alexander G. (Administrator)
Date: 12.17.2015 10:13 PM
Development Period
06.2013 - 07.2013
Archivator - Simpliest way for Data-Files and Savegames
This article has been published for the first time on 07.23.2013: GM-D

After reaching the limits of simply extending the functionality of a foreign DLL via GML (Varstore), I?ve begun the work on my own, more universal DLL and this is the result.
Its functions allow to save strings, numbers, arrays, files, data-structures and even surfaces and sprites into a file, including optional encryption.
See the files for detailed examples.

Example and sourcecode:
Basic functions
Advanced functions (not GM:S compatible)

Tags - archivator, dll, savegame, files
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Author: Alexander G. (Administrator)
Date: 12.17.2015 05:44 PM
Development Period
02.2013 - 03.2013
Varstore – Fast and Compact Datasystem
This article has been published for the first time on 03.1.2013: GM-D

This project is a set of scripts using the famous ?39DLL? to achieve a very compact and fast archive system similar to ini files.
Besides Strings and numbers it also supports the writing and reading whole files and optionally encrypts the data.

A code example will be the easiest to understand all the functionality:

varstore_init("39dll.dll",0); // Initialises the 39Dll.

varstore_create("thefirstvarstore.dit"); // Create a new "varstore".

varstore_write_string("varA", "Hallo, String hier!");   // Writes the String 'Hallo, String hier!' with the name "varA" into the archive structure
varstore_write_file("picture1","testsprite.png");      // Writes the file witht he relative path ?testsprite.png" into the archive structure using the name ?picture1?
varstore_write_string("variable2","Bye bye!");         // Writes "Bye Bye"

varstore_save("mypassword"); // Saves the archive and encrypts optionally.


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Tags - varstore, archive, file saving
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Author: Alexander G. (Administrator)
Date: 12.05.2015 04:12 AM
Development Period
10.2015 - Today
Curriculum Vitae

Dieser Lebenslauf ist nur für die Präsentation auf dieser Homepage und nicht zwingend vollständig!

Persönliche Daten
  • Name: Alexander Georgescu
  • Geburtsdatum: 05.03.1994
  • Geburtsort: Villingen-Schwenningen
  • Email: alex@georgescu.de
  • Anschrift: Schwabstr. 25 - 70197 Stuttgart


Werdegang
  • 2004 - 2010: Carlo-Schmid-Gymnasium
  • Oktober 2010: BOGY bei itdesign GmbH - Softwareentwicklung, QS
  • 2013: Abitur
  • 2013 ? 2015: Hochschule der Medien ? Medieninformatik 5tes Semester


Interessen und Kenntnisse

Sprachkenntnisse
  • Deutsch (Sehr Gut)
  • Englisch (Sehr Gut) ? Cambridge B2
  • Französisch (Gut in Schrift)

Programmiersprachen
  • Java (Hochschulniveau)
  • C (Hochschulniveau)
  • C# (Sehr Gut)
  • JavaScript (Sehr gut)
  • Game Maker Language (Sehr Gut)
  • Lua (Gut)
  • Oracle SQL / MySQL (Gut)
  • C++ (Befriedigend)
  • Delphi (Befriedigend)

Markup Sprachen
  • HTML5 (Sehr gut)
  • CSS3 (Sehr Gut)
  • XML (Gut)
  • XSL (Gut)

Hobbys/Interessen
  • Spieleentwicklung
  • Digitales Zeichnen
  • Fahrradfahren
  • Computerhardware
  • Astronomie

Tags - Lebenslauf, curriculum vitae, Steckbrief, Daten, data
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