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Author: Alexander G. (Administrator)
Date: 12.17.2015 08:28 PM
Development Period
02.2013 - 04.2013
GML Interpreter + Editor (execute_string() for GM-Studio!)
This article has been published for the first time on 4.30.2013: GM-D

Here I’m presenting one of the most complex projects I have developed so far: A full fledged GML-Interpreter – written in GML.
It is a continuation of the code editor I’ve presented here: GML Editor
The main goal was to achieve an execute_string(str) function in game Maker Studio where that function from Game maker 8.x has been removed for technical reasons.


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Tags - gm, gml, interpreter, software, editor, code
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Author: Alexander G. (Administrator)
Date: 01.11.2016 06:34 AM
Development Period
09.2015 - 03.2016
Genisys of Dragons v0.5 - Trailer (C# Project)
"Genisys of Dragons" is a Softwareproject I?m currently developing at my college, the "Hochschule der Medien".

The Project shows how artificial intelligence can solve certain problems in reality, using virtual simulations.

The following video shows a trailer as well as a preview of the demonstrating program.



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Tags - dragon, physic, unity3d, unity, project, 3d, video
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Author: Alexander G. (Administrator)
Date: 12.17.2015 05:17 PM
Development Period
09.2015 - 03.2016
Genisys of Dragons v0.1 (C# Project)
"Genisys of Dragons" is a Softwareproject I’m currently developing at my college, the "Hochschule der Medien".

The Project shows how artificial intelligence can solve certain problems in reality, using virtual simulations.

The project is still near its start at the moment. I have recorded the following video for presentation purposes though:



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Tags - dragon, physic, unity3d, unity, project, 3d, video
Comments and questions: 0 - Add your own!