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Author: Alexander G. (Administrator)
Date: 12.17.2015 05:17 PM
Development Period
09.2015 - 03.2016
Genisys of Dragons v0.1 (C# Project)
"Genisys of Dragons" is a Softwareproject I’m currently developing at my college, the "Hochschule der Medien".

The Project shows how artificial intelligence can solve certain problems in reality, using virtual simulations.

The project is still near its start at the moment. I have recorded the following video for presentation purposes though:



Basing on the engine Unity 5, a physical, simulated model of a dragon receives its movement-pattern from a genetic algorithm.
Its purpose is to find increasingly optimal patterns to allow the model to fly in a realistic and efficient way.
Classic methods of genetic IT like mutation, crossing and selection are used in repetitive tasks to produce
new movement-patterns which are also simulated and inspected for their performance.

The result is a self-training concept which reaches a certain goal (ability to fly) through a "Trial and Error"-process.
This concept can be transferred onto real machines for example.

More detailed descriptions of the project as well as a documentation of the progress will follow here soon.
Tags - dragon, physic, unity3d, unity, project, 3d, video
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